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  2. Character Map (Windows) - Wikipedia

    en.wikipedia.org/wiki/Character_Map_(Windows)

    A secondary character map program is accessible in a text field on Windows 10 and Windows 11 computers, using the keyboard shortcut ⊞ Win+., or the 😀 key in Windows 10's virtual touch keyboard, which is mainly used for the purposes of using emoji, but also allows access to a smaller set of special characters.

  3. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces."

  4. Fluent Design System - Wikipedia

    en.wikipedia.org/wiki/Fluent_Design_System

    The new design language includes more prominent use of motion, depth, and translucency effects. [14] The transition to Fluent is a long-term project; aspects of the design started appearing in Windows 10 beginning with the "Fall Creators Update" released in October 2017, as well as an update to the Xbox One system software released alongside it.

  5. Drop shadow - Wikipedia

    en.wikipedia.org/wiki/Drop_shadow

    In graphic design and computer graphics, a drop shadow is a visual effect consisting of a drawing element which looks like the shadow of an object, giving the impression that the object is raised above the objects behind it. The drop shadow is often used for elements of a graphical user interface such as windows or menus, and for

  6. Cricut - Wikipedia

    en.wikipedia.org/wiki/Cricut

    Because the Cricut machines are dependent on Design Space, Cricut's proprietary cloud-based image service, to upload and work with user-generated content, this change would effectively have required its customers to purchase a monthly subscription to use their machines past the most basic of use-cases.

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  8. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.

  9. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded (and hence darker) than the exposed outer surfaces, and becomes darker the deeper inside the tube one ...