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A rhombus therefore has all of the properties of a parallelogram: for example, opposite sides are parallel; adjacent angles are supplementary; the two diagonals bisect one another; any line through the midpoint bisects the area; and the sum of the squares of the sides equals the sum of the squares of the diagonals (the parallelogram law).
Rhombus; Square (regular quadrilateral) Tangential quadrilateral; Trapezoid. Isosceles trapezoid; Trapezus; Pentagon – 5 sides; Hexagon – 6 sides Lemoine hexagon; Heptagon – 7 sides; Octagon – 8 sides; Nonagon – 9 sides; Decagon – 10 sides; Hendecagon – 11 sides; Dodecagon – 12 sides; Tridecagon – 13 sides; Tetradecagon – 14 ...
If it also has exactly two lines of reflectional symmetry then it must be a rhombus or an oblong (a non-square rectangle). If it has four lines of reflectional symmetry, it is a square. The perimeter of a parallelogram is 2(a + b) where a and b are the lengths of adjacent sides.
Johannes Kepler in Harmonices Mundi (1618) named this polyhedron a rhombicosidodecahedron, being short for truncated icosidodecahedral rhombus, with icosidodecahedral rhombus being his name for a rhombic triacontahedron.
For example, with 4 square faces, and 60-degree rhombic faces, and D 4h dihedral symmetry, order 16. It can be seen as a cuboctahedron with square pyramids attached on the top and bottom. In 1960, Stanko Bilinski discovered a second rhombic dodecahedron with 12 congruent rhombus faces, the Bilinski dodecahedron. It has the same topology but ...
A convex quadrilateral is equidiagonal if and only if its Varignon parallelogram, the parallelogram formed by the midpoints of its sides, is a rhombus.An equivalent condition is that the bimedians of the quadrilateral (the diagonals of the Varignon parallelogram) are perpendicular.
For example, a (non-square) rhombus is an isotoxal " ×-gon ... Examples of non-regular isotoxal polygons and compounds Number of sides: 2×2 (Cent. sym.) ...
An example of their use is given by Meha Agrawal: "Starting from the center, I would add tier after tier of blocks to build my pattern — it was an iterative process, because if something didn't look aesthetically appealing or fit correctly, it would require peeling off a layer and reevaluating ways to fix it.