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  2. Spatial anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Spatial_anti-aliasing

    SSAA was the first type of anti-aliasing available with early video cards. But due to its tremendous computational cost and the advent of multisample anti-aliasing (MSAA) support on GPUs, it is no longer widely used in real time applications. MSAA provides somewhat lower graphic quality, but also tremendous savings in computational power.

  3. Gamma correction - Wikipedia

    en.wikipedia.org/wiki/Gamma_correction

    luminance is the photometric brightness of an object (in units of cd/m 2), taking into account the wavelength-dependent sensitivity of the human eye (the photopic curve); relative luminance is the luminance relative to a white level, used in a color-space encoding; luma is the encoded video brightness signal, i.e., similar to the signal voltage ...

  4. Compression artifact - Wikipedia

    en.wikipedia.org/wiki/Compression_artifact

    The lower the bit rate, the more coarsely the coefficients are represented and the more coefficients are quantized to zero. Statistically, images have more low-frequency than high-frequency content, so it is the low-frequency content that remains after quantization, which results in blurry, low-resolution blocks. In the most extreme case only ...

  5. Comparison of video codecs - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_video_codecs

    The compression may employ lossy data compression, so that quality-measurement issues become important. Shortly after the compact disc became widely available as a digital-format replacement for analog audio, it became feasible to also store and use video in digital form. A variety of technologies soon emerged to do so.

  6. Chroma subsampling - Wikipedia

    en.wikipedia.org/wiki/Chroma_subsampling

    Digital signals are often compressed to reduce file size and save transmission time. Since the human visual system is much more sensitive to variations in brightness than color, a video system can be optimized by devoting more bandwidth to the luma component (usually denoted Y'), than to the color difference components Cb and Cr.

  7. HDR10 - Wikipedia

    en.wikipedia.org/wiki/HDR10

    On HDR10 displays that have lower color volume than the HDR10 content (for example lower peak brightness capability), the HDR10 metadata gives information to help adjust the content. [6] However, the metadata is static (remain the same for the entire video) and does not tell how the content should be adjusted.

  8. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    Few editors other than Photoshop implement this same color space for their analogs of these blend modes. [3] Instead, they typically base their blend modes on HSV (aka HSB) or HSL. Blend modes based on HSV are typically labeled hue, saturation, and brightness. Using HSL or HSV has the advantage that most operations become invertible (at least ...

  9. Luma (video) - Wikipedia

    en.wikipedia.org/wiki/Luma_(video)

    Luma is the weighted sum of gamma-compressed R′G′B′ components of a color video—the prime symbols ′ denote gamma compression. The word was proposed to prevent confusion between luma as implemented in video engineering and relative luminance as used in color science (i.e. as defined by CIE ).