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  2. Computers are social actors - Wikipedia

    en.wikipedia.org/wiki/Computers_are_social_actors

    A 2010 article, "Cognitive load on social response to computers" by E.J. Lee discussed research on how human likeness of a computer interface, individuals' rationality, and cognitive load moderate the extent to which people apply social attributes to computers. The research revealed that participants were more socially attracted to a computer ...

  3. Social presence theory - Wikipedia

    en.wikipedia.org/wiki/Social_presence_theory

    Social presence theory explores how the "sense of being with another" is influenced by digital interfaces in human-computer interactions. [1] Developed from the foundations of interpersonal communication and symbolic interactionism, social presence theory was first formally introduced by John Short, Ederyn Williams, and Bruce Christie in The Social Psychology of Telecommunications. [2]

  4. Social information processing (theory) - Wikipedia

    en.wikipedia.org/wiki/Social_information...

    The term Social Information Processing Theory was originally titled by Salancik and Pfeffer in 1978. [4] They stated that individual perceptions, attitudes, and behaviors are shaped by information cues, such as values, work requirements, and expectations from the social environment, beyond the influence of individual dispositions and traits. [5]

  5. The Media Equation - Wikipedia

    en.wikipedia.org/wiki/The_Media_Equation

    The Media Equation is a general communication theory that claims people tend to assign human characteristics to computers and other media, and treat them as if they were real social actors. [1] The effects of this phenomenon on people experiencing these media are often profound, leading them to behave and to respond to these experiences in ...

  6. Sherry Turkle - Wikipedia

    en.wikipedia.org/wiki/Sherry_Turkle

    [6] Turkle has written numerous articles on psychoanalysis and culture and on the "subjective side" of people's relationships with technology, especially computers. She is engaged in active study of robots, digital pets, and simulated creatures, particularly those designed for children and the elderly as well as in a study of mobile cellular ...

  7. Computer addiction - Wikipedia

    en.wikipedia.org/wiki/Computer_addiction

    According to the article "Validating the Distinction between Computer Addiction and Engagement: Online Game Playing and Personality", the authors introduced a test to help identify the differences between addiction and engagement. Based on similar ideas, here are some ways to distinguish between computer engagement and addiction. [18]

  8. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    Researcher Sanford Grossbart and others explores the relationship between the mother and child and how Internet use affects this relationship. This study forms its basis around Marvin Sussman and Suzanne Steinmetz's idea that the relationship between parent and child is highly influenced by the changing experiences and events of each generation ...

  9. Man-Computer Symbiosis - Wikipedia

    en.wikipedia.org/wiki/Man-Computer_Symbiosis

    Part 1 is titled Introduction and has 2 sub-headings, "Symbiosis" (part 1.1) and "Between 'Mechanically Extended Man' and 'Artificial Intelligence'" (part 1.2). Part 1.1 begins by showing a definition of the term symbiosis using the illustration of the relationship between two organisms, a fig-tree, and its pollinator, a type of fig-wasp.