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The game, in the most common setting, is played with two players. After deciding who will play the roles of a questioner and an answerer and agreeing to start the game, the questioner asks the answerer any question he/she wishes, and the answerer must answer truthfully to that without using any of the four forbidden words: yes, no, black or white.
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One of several templates for styling individual table cells with standard contents and colors. Template parameters [Edit template data] This template prefers inline formatting of parameters. Parameter Description Type Status text 1 text to be displayed instead of the default; if this doesn't work put the text after the template, possibly with a vertical bar | in between Default (template ...
This template normalises an input to be a yes or nil output. Template parameters [Edit template data] Parameter Description Type Status Input value 1 The value to be evaluated String suggested Output on yes yes Specifies the output of the template when the input value is a case-insensitive forms of 'Yes', 'Y', 'True' or '1' String optional Output on no no Specifies the output of the template ...
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Both games involve asking yes/no questions, but Twenty Questions places a greater premium on efficiency of questioning. A limit on their likeness to the scientific process of trying hypotheses is that a hypothesis, because of its scope, can be harder to test for truth (test for a "yes") than to test for falsity (test for a "no") or vice versa.
This template normalises an input to be a yes or nil output. Template parameters Parameter Description Type Status Input value 1 The value to be evaluated String suggested Output on yes yes Specifies the output of the template when the input value is a case-insensitive forms of 'Yes', 'Y', 'True' or '1' String optional Output on no no Specifies the output of the template when the input value ...
The two pencil game involves crossing two pens or pencils to create a grid (with sectors labelled "yes" and "no") and then asking questions to a "supernatural entity" named "Charlie." The upper pencil is then expected to rotate to indicate the answer to such questions. The first question everyone asks by speaking into the pencils is "can we play?"