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Provides information needed to run adventures in the Underdark, a subterranean domain beneath the surface of Faerûn. 160: 978-0-7869-5387-5: Halls of Undermountain: Matt Sernett and Shawn Merwin: April 17, 2012: Adventure detailing the mega-dungeon of Undermountain that lies beneath the city of Waterdeep. 96: 978-0-7869-5994-5: Menzoberranzan ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.
The adventure starts with player characters hearing rumors about the citadel while staying in the nearby small town of Oakhurst. The majority of the adventure then focuses on the characters exploring the citadel and encountering the malign creatures that have taken up residence within, such as kobolds and goblins. The characters eventually come ...
MV1 Midnight on Dagger Alley was published in 1984, and was written by Merle M. Rasmussen. [4] The module features art by Jeff Easley. [1] The module comes in a cardboard folder, with two double-sided maps, a cardboard sheet that has character statistics printed on one side and charts printed on the other side, and an eight-page booklet containing the adventure.
The adventure takes place on the border between the Gran March and the Kingdom of Keoland in the western Flanaess. [2] It is one of the most challenging of the early AD&D modules, featuring a mystery that leads to adventures in town, the wilderness and a dungeon. [3] The scenario details the village and the dungeon caves inhabited by the cult. [4]
At early games conventions, small adventures designed to demonstrate a new role-playing game were called "delves." [1] Dungeon Delve is a collection of mini-adventures for D&D characters of levels 1-30, with one adventure for each level. The adventures are designed to provide a gamemaster with an "instant adventure" that can be completed in one ...
Adventure Gamebook #1 Morris Simon 0880382090 / 9780880382090 Adventure Gamebook 03/1985 D&D Lair of the Lich Endless Quest Book #27 Bruce Algozin 0-88038-212-0 Endless Quest Books 03/1985 Crimson Crystal Riddle of the Griffon Endless Quest: Crimson Crystal Adventures #1 Susan Lawson (pseudonym for Margaret Weis and Roger E. Moore) 0-880382-10-4