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PlayStation. bleem! bleemcast! Connectix Virtual Game Station; ePSXe; PCSX-Reloaded; PlayStation 2. PCSX2; PlayStation 3. RPCS3; PlayStation 4. ShadPS4 (A website promoting a supposed PS4 emulator, "PCSX4", is a scam. [3])
Pages in category "Nintendo 64 emulators" The following 8 pages are in this category, out of 8 total. This list may not reflect recent changes. D. Delta (emulator) L.
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Legal attention was drawn to emulations with the release of UltraHLE, an emulator for the Nintendo 64 released in 1999 while the Nintendo 64 was still Nintendo's primary console – its next console, the GameCube, would not be released until 2001. UltraHLE was the first emulator to be released for a current console, and it was seen to have some ...
The Nintendo 64 was discontinued in 2002 following the 2001 launch of its successor, the GameCube, having sold over 32 million units globally. The Nintendo 64 was critically acclaimed and, although it sold less than PlayStation, remained at a strong position in the United States, but it commercially failed in Japan and Europe. [13] [14]
Project64 is a free and open-source Nintendo 64 emulator written in the programming languages C and C++ for Microsoft Windows. [3] This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components.
Mupen64Plus, formerly named Mupen64-64bit and Mupen64-amd64, is a free and open-source, cross-platform Nintendo 64 emulator, written in the programming languages C and C++.It allows users to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew.
Nintendo 64 Game Pak (part number NUS-006) is the brand name of the ROM cartridges that store game data for the Nintendo 64.As with Nintendo's previous consoles, the Game Pak's design strategy was intended to achieve maximal read speed and lower console manufacturing costs through not integrating a mechanical drive, with a drawback of lower per dollar storage capacity compared to a disk.