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  2. Perspective control - Wikipedia

    en.wikipedia.org/wiki/Perspective_control

    Most large format (4x5 and up) cameras have this feature, as well as plane of focus control built into the camera body in the form of flexible bellows and moveable front (lens) and rear (film holder) elements. Thus any focal length lens mounted on a view camera or field camera, and many press cameras can be used with perspective control.

  3. LiveQuartz - Wikipedia

    en.wikipedia.org/wiki/LiveQuartz

    Continuous camera support (‘ctrl’-clic or right clic on the layers’ list) Bug fixes: Fixing a sandbox issue preventing to import scanner or camera images on certain configurations; Prevent from a possible hang when opening documents (while building layer previews) Fixing a crash preventing QuickLook to work properly

  4. Perspective distortion - Wikipedia

    en.wikipedia.org/wiki/Perspective_distortion

    In cinematography, perspective distortion also has bearing on the in-camera special effect known as the dolly zoom, in which a zoom lens zooms out at the same time as the camera moves toward the subject, in such a way as to keep the subject the same size in the frame while the background "changes size" relative to the subject.

  5. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    Image scaling can be interpreted as a form of image resampling or image reconstruction from the view of the Nyquist sampling theorem.According to the theorem, downsampling to a smaller image from a higher-resolution original can only be carried out after applying a suitable 2D anti-aliasing filter to prevent aliasing artifacts.

  6. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    xBR ("scale by rules"), created by Hyllian, works much the same way as HQx (based on pattern recognition) and would generate the same result as HQx when given the above pattern. [15] However, it goes further than HQx by using a 2-stage set of interpolation rules, which better handle more complex patterns such as anti-aliased lines and curves.

  7. Transform, clipping, and lighting - Wikipedia

    en.wikipedia.org/wiki/Transform,_clipping,_and...

    As more and more games were optimised for hardware transform and lighting, the KYRO II lost its performance advantage and is not supported by most modern games. Futuremark 's 3DMark 2000 heavily utilized hardware T&L, which resulted in the Voodoo 5 and Kyro II both scoring poorly in the benchmark tests, behind budget T&L video cards such as the ...

  8. Optical transfer function - Wikipedia

    en.wikipedia.org/wiki/Optical_transfer_function

    While optical resolution, as commonly used with reference to camera systems, describes only the number of pixels in an image, and hence the potential to show fine detail, the transfer function describes the ability of adjacent pixels to change from black to white in response to patterns of varying spatial frequency, and hence the actual ...

  9. Digital camera modes - Wikipedia

    en.wikipedia.org/wiki/Digital_camera_modes

    Macro or close-up modes tend to direct the camera's focus to be nearer the camera. They may shrink the aperture and restrict the camera to wide-angle in an attempt to broaden the depth-of-field (to include closer objects) – this last mode of operation is often known as Super Macro. Movie mode allows a still camera to take moving pictures.