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C4.5 is an algorithm used to generate a decision tree developed by Ross Quinlan. [1] C4.5 is an extension of Quinlan's earlier ID3 algorithm.The decision trees generated by C4.5 can be used for classification, and for this reason, C4.5 is often referred to as a statistical classifier.
In decision tree learning, ID3 (Iterative Dichotomiser 3) is an algorithm invented by Ross Quinlan [1] used to generate a decision tree from a dataset. ID3 is the precursor to the C4.5 algorithm , and is typically used in the machine learning and natural language processing domains.
Decision trees used in data mining are of two main types: Classification tree analysis is when the predicted outcome is the class (discrete) to which the data belongs. Regression tree analysis is when the predicted outcome can be considered a real number (e.g. the price of a house, or a patient's length of stay in a hospital).
Logistic model trees are based on the earlier idea of a model tree: a decision tree that has linear regression models at its leaves to provide a piecewise linear regression model (where ordinary decision trees with constants at their leaves would produce a piecewise constant model). [1]
Random forests or random decision forests is an ensemble learning method for classification, regression and other tasks that works by creating a multitude of decision trees during training. For classification tasks, the output of the random forest is the class selected by most trees.
The feature with the optimal split i.e., the highest value of information gain at a node of a decision tree is used as the feature for splitting the node. The concept of information gain function falls under the C4.5 algorithm for generating the decision trees and selecting the optimal split for a decision tree node. [1] Some of its advantages ...
In terms of mathematical optimization, dynamic programming usually refers to simplifying a decision by breaking it down into a sequence of decision steps over time. This is done by defining a sequence of value functions V 1 , V 2 , ..., V n taking y as an argument representing the state of the system at times i from 1 to n .
TD-Lambda is a learning algorithm invented by Richard S. Sutton based on earlier work on temporal difference learning by Arthur Samuel. [11] This algorithm was famously applied by Gerald Tesauro to create TD-Gammon, a program that learned to play the game of backgammon at the level of expert human players.