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The Android Runtime for Chrome is a partially open-sourced project under development by Google. [1] It was announced by Sundar Pichai at the Google I/O 2014 developer conference. [ 2 ] In a limited beta consumer release in September 2014, [ 3 ] Duolingo, Evernote, Sight Words, and Vine Android applications were made available in the Chrome Web ...
Version 2.0 added cross-platform support for iPad and Android, while Game Edition added a physics engine and other advanced features aimed specifically at game development. [ 8 ] [ 9 ] In January 2011, Corona SDK was released for Windows XP and newer, giving developers the opportunity to build Android applications on PC .
Unity began offering an experimental and unsupported Linux editor build in August 2015. [25] Unity 5.6 added new lighting and particle effects, updated the engine's overall performance, and added native support for Nintendo Switch, Facebook Gameroom, Google Daydream, and the Vulkan graphics API. [26]
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...
Google Chrome – WebGL 1.0 is available for Android devices since Google Chrome 25 and enabled by default since version 30. [49] Maemo – In Nokia N900, WebGL 1.0 is available in the stock microB browser from the PR1.2 firmware update onwards. [50] MeeGo – WebGL 1.0 is unsupported in the stock browser "Web." However, it is available through ...
The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
The general lack of unity and organization has created and continues to generate some controversy among the free software community, with problems of "reinventing the wheel" by making similar clones, games and multimedia resources being cited as a notable problem to free game development. [494]