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The built-in media viewer supports common media formats – JPEG, PNG, WebP for images and H.264 and HEVC in videos in MP4 container and MP3, FLAC, Vorbis, Opus and AAC for audio. In 2021, the Telegram team announced a direct build of its Android app. Telegram for Android is available directly from the Telegram website. [ 180 ]
OpenVG is an API designed for hardware-accelerated 2D vector graphics.Its primary platforms are mobile phones, gaming & media consoles and consumer electronic devices. It was designed to help manufacturers create more attractive user interfaces by offloading computationally intensive graphics processing from the CPU onto a GPU to save energy.
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
Rendering calculations are outsourced over OpenGL to the GPU to be done in real-time. The DRI regulates access and book-keeping. The Direct Rendering Infrastructure ( DRI ) is the framework comprising the modern Linux graphics stack which allows unprivileged user-space programs to issue commands to graphics hardware without conflicting with ...
Android phones, like this Nexus S running Replicant, allow installation of apps from the Play Store, F-Droid store or directly via APK files.. This is a list of notable applications (apps) that run on the Android platform which meet guidelines for free software and open-source software.
EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system.EGL handles graphics context management, surface/buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs."
C-Play - is a video/media player developed for cluster environments where you need multiple computers and/or displays to run your video/image content on. The displays could be flat or curved, and the video content 180 fulldome / fisheye, 360 equirectangular or equiangular cubemap or regular flat content, as well as stereoscopic (Side-by-side or ...
OpenGL contexts on various platforms. [54] EGL back-end when used in conjunction with Wayland-based windowing system., [55] Raspberry Pi [56] and other systems. Vulkan contexts on platforms that support it. [9] sceGu back-end, a Sony OpenGL-like backend native to the PSP. An unofficial Sixel back-end is available for SDL 1.2. [57]