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A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic. The oldest and simplest method, known since antiquity as long multiplication or grade-school ...
For loop. Foreach loop. Infinite loop. Control flow. v. t. e. In most computer programming languages, a while loop is a control flow statement that allows code to be executed repeatedly based on a given Boolean condition. The while loop can be thought of as a repeating if statement.
The following tables list the computational complexity of various algorithms for common mathematical operations. Here, complexity refers to the time complexity of performing computations on a multitape Turing machine. [1] See big O notation for an explanation of the notation used. Note: Due to the variety of multiplication algorithms, below ...
Primitive recursive function. In computability theory, a primitive recursive function is, roughly speaking, a function that can be computed by a computer program whose loops are all "for" loops (that is, an upper bound of the number of iterations of every loop is fixed before entering the loop). Primitive recursive functions form a strict ...
Montgomery modular multiplication relies on a special representation of numbers called Montgomery form. The algorithm uses the Montgomery forms of a and b to efficiently compute the Montgomery form of ab mod N. The efficiency comes from avoiding expensive division operations. Classical modular multiplication reduces the double-width product ab ...
Multiplication table. In mathematics, a multiplication table (sometimes, less formally, a times table) is a mathematical table used to define a multiplication operation for an algebraic system. The decimal multiplication table was traditionally taught as an essential part of elementary arithmetic around the world, as it lays the foundation for ...
Control flow. v. t. e. In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.
Recursion (computer science) Tree created using the Logo programming language and relying heavily on recursion. Each branch can be seen as a smaller version of a tree. Recursive drawing of a SierpiĆski Triangle through turtle graphics. In computer science, recursion is a method of solving a computational problem where the solution depends on ...