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  2. Study skills - Wikipedia

    en.wikipedia.org/wiki/Study_skills

    Time management in study sessions aims to ensure that activities that achieve the greatest benefit are given the greatest focus. A traffic lights system is a simple way of identifying the importance of information, highlighting or underlining information in colours: Green: topics to be studied first; important and also simple

  3. Outline of education - Wikipedia

    en.wikipedia.org/wiki/Outline_of_education

    The following outline is provided as an overview of and topical guide to education: Education is the process of facilitating learning, or the acquisition of knowledge, skills, values, morals, beliefs, habits, and personal development. [1

  4. Learning-by-doing - Wikipedia

    en.wikipedia.org/wiki/Learning-by-doing

    Learning by doing is a theory that places heavy emphasis on student engagement and is a hands-on, task-oriented, process to education. [1] The theory refers to the process in which students actively participate in more practical and imaginative ways of learning.

  5. Cramming (education) - Wikipedia

    en.wikipedia.org/wiki/Cramming_(education)

    Ideally, proper study skills need to be introduced and practiced as early as possible in order for students to effectively learn positive study mechanisms. According to William G. Sommer, students in a university system often adapt to the time-constraints that are placed upon them in college, and often use cramming to perform well on tests.

  6. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    Behaviorists look at learning as an aspect of conditioning and advocating a system of rewards and targets in education. Educators who embrace cognitive theory believe that the definition of learning as a change in behaviour is too narrow, and study the learner rather than their environment—and in particular the complexities of human memory.

  7. Learning - Wikipedia

    en.wikipedia.org/wiki/Learning

    The importance of rules that regulate learning modules and game experience is discussed by Moreno, C., [62] in a case study about the mobile game Kiwaka. In this game, developed by Landka in collaboration with ESA and ESO , progress is rewarded with educational content, as opposed to traditional education games where learning activities are ...

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  9. Continuous assessment - Wikipedia

    en.wikipedia.org/wiki/Continuous_assessment

    Greater study pressure: Unlike the final exam system, students and teachers need to focus throughout a course or programme, as all work counts towards the final grade. This may cause learners to feel more stressed. Under the final exam system, students may "cram", or study for long hours, before the test in order to get a good grade.