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  2. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    Additional functionality can be implemented in software's scripting language or platform-specific native extensions. [8] In GameMaker Studio 2, users can choose whether to export the game as an NSIS installer, or a .zip file containing the game, the data.win file, and any files added under the "Included Files" tab in the editor. [9]

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Boilerplate code for Flash games ForgeLight: C++: 2009 Yes 3D ... GameMaker Studio: Game Maker Language: 1999 Game Maker Language, JavaScript, C++, GLSL, HLSL: Yes 2D

  4. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker 3.0, CD-ROM: this package includes the contents of the floppy package, plus first-party games Pipemare, Penguin Pete, Houses, and Terrain; A-J Games productions Glubada Pond, Crullo: Adventures of a Donut, Cireneg's Rings, and Linear Volume; two games by Sheldon Chase of KD Software, Woman Warrior and the Outer Limits and Woman ...

  5. Domain-specific language - Wikipedia

    en.wikipedia.org/wiki/Domain-specific_language

    The GML scripting language used by GameMaker Studio is a domain-specific language targeted at novice programmers to easily be able to learn programming. While the language serves as a blend of multiple languages including Delphi, C++, and BASIC. Most of functions in that language after compiling in fact calls runtime functions written in ...

  6. Game maker studio - Wikipedia

    en.wikipedia.org/?title=Game_maker_studio&...

    Language links are at the top of the page across from the title.

  7. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    The rise of game creation systems also saw a rise in the need for free form scripting languages with general purpose use. Some packages, such as Conitec's Gamestudio, include a more comprehensive scripting language under the surface to allow users more leeway in defining their games' behavior.

  8. List of visual novel engines - Wikipedia

    en.wikipedia.org/wiki/List_of_visual_novel_engines

    Suika2 is a free and open source visual novel engine. It is lightweight, compact, and portable by design. Games created with Suika2 can run on Desktop, Mobile and Web Platforms. [32] Having Japanese and International language options, it is one of the few Japanese Visual Novel Engines supporting multiple languages out of the box.

  9. Pixel Game Maker MV - Wikipedia

    en.wikipedia.org/wiki/Pixel_Game_Maker_MV

    Pixel Game Maker MV uses a proprietary scripting language called "ActionScript" (no relation to Adobe's ActionScript language) for programming game logic and behavior. This language is specific to the engine and is designed to be easy to use for beginners while also offering more advanced capabilities for experienced developers.