When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Dragon kill points - Wikipedia

    en.wikipedia.org/wiki/Dragon_kill_points

    DKP systems were first designed for Everquest in 1999 by Thott as part of the creation of a guild called "Afterlife" and named for two dragons, Lady Vox and Lord Nagafen. [1] [2] [3] Since then, it has been adapted for use in other similar online games, in World of Warcraft for example an Avatar named Dragonkiller started its popular use and other programmers designed applications so that the ...

  3. Dungeonquest - Wikipedia

    en.wikipedia.org/wiki/Dungeonquest

    But he concluded with a strong recommendation, saying, "Play is tense, suspenseful, and exciting, since the objectives are extremely difficult, and death is swift. The importance of good luck and the distraction of the vivid dungeon setting help suppress competitive impulses, making the Dungeonquest game quite comfortable for social play." [1]

  4. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    A cash-in experience advancement system uses experience points to "purchase" character advancements such as class levels, skill points, new skills, feats, and base attribute points. Each advancement has a set cost in experience points with set limits on the maximum bonuses that can be purchased at a given time, usually once per game session.

  5. Heroes for Dungeonquest - Wikipedia

    en.wikipedia.org/wiki/Heroes_for_Dungeonquest

    Reviewer John Woods for The Games Machine had not been impressed with the original game, feeling that the inherent randomness of events trumped any player skill. [5] In reviewing the Heroes for Dungeonquest expansion, he found it similarly flawed: "Whilst the game is fun to play a few times, there's very little depth to it and even worse no scope at all for cooperation or enmity between ...

  6. Characters of Dragon Quest IV - Wikipedia

    en.wikipedia.org/wiki/Characters_of_Dragon_Quest_IV

    [1] [citation needed] Later versions of Dragon Quest IV allowed most characters to be controlled directly. [citation needed] In the English localization of the Nintendo DS version of Dragon Quest IV, various characters were given different accents. The first chapter gives characters Scottish accents, the second gives them Russian accents, and ...

  7. EverQuest II expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II_expansions

    Kingdom of Sky featured a new region to explore, located high above the skies of Norrath, known as the Overrealm. It included a new level cap of 70 for adventurers and artisans, new items and quests, new monsters to fight, alternate ways of advancing the player's character (achievement points) and the ability to increase a guild to level 50.

  8. Torneko's Great Adventure - Wikipedia

    en.wikipedia.org/wiki/Torneko's_Great_Adventure

    Torneko's Great Adventure: Mystery Dungeon [1] is a 1993 role-playing video game by Chunsoft. The first entry in the Mystery Dungeon series, the game features Torneko, a merchant from Dragon Quest IV, and his adventures around the Mystery Dungeon in search of items. Torneko's Great Adventure is the first spin-off game in the Dragon Quest franchise.

  9. Torneko's Great Adventure 3 - Wikipedia

    en.wikipedia.org/wiki/Torneko's_Great_Adventure_3

    Dragon Quest Characters: Torneko's Great Adventure 3 – Mystery Dungeon [1] is a 2002 role-playing video game developed by Chunsoft and Matrix Software and published by Enix for the PlayStation 2. It is part of the Dragon Quest and Mystery Dungeon series and contains randomly generated dungeons and uses turn-based action combat. The game was ...