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  2. SethBling - Wikipedia

    en.wikipedia.org/wiki/SethBling

    Programming many Minecraft command blocks [a] to run the interpreter took him two weeks. The interpreter is slow and its speed declines with continued use; that is because Minecraft has a clock rate of 20 ticks per second. For example, printing a single character with the interpreter takes 20 seconds. [60]

  3. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Tickrate for games like first-person shooters is often between 128 ticks per second (such is Valorant's case), 64 ticks per second (in games like Counter-Strike: Global Offensive and Overwatch), 30 ticks per second (like in Fortnite and Battlefield V's console edition) [13] and 20 ticks per second (such are the controversial cases of Call of ...

  4. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    A tick can be any measurement of real time. Players are allocated a certain number of turns per tick, which are refreshed at the beginning of each new tick. Tick-based games differ from other turn-based games in that ticks always occur after the same amount of time has expired.

  5. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage . Measuring CPU time for two functionally identical programs that process identical inputs can indicate which program is faster, but it is a common misunderstanding that CPU time can be used to ...

  6. C date and time functions - Wikipedia

    en.wikipedia.org/wiki/C_date_and_time_functions

    CLOCKS_PER_SEC: number of processor clock ticks per second TIME_UTC: time base for UTC Types struct tm: broken-down calendar time type: year, month, day, hour, minute, second time_t: arithmetic time type (typically time since the Unix epoch) clock_t: process running time type timespec: time with seconds and nanoseconds

  7. Clock drift - Wikipedia

    en.wikipedia.org/wiki/Clock_drift

    But since clock crystals are not precise, the exact number of ticks will vary. That variation can be used to create random bits. For instance, if the number of fast ticks is even, a 0 is chosen, and if the number of ticks is odd, a 1 is chosen. Thus such a 100/1000000 RNG circuit can produce 100 somewhat random bits per second.

  8. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    In 1995, Intel's P5 Pentium chip ran at 100 MHz (100 million cycles per second). On March 6, 2000, AMD demonstrated passing the 1 GHz milestone a few days ahead of Intel shipping 1 GHz in systems. In 2002, an Intel Pentium 4 model was introduced as the first CPU with a clock rate of 3 GHz (three billion cycles per second corresponding to ~ 0.33 ...

  9. System time - Wikipedia

    en.wikipedia.org/wiki/System_time

    System time is measured by a system clock, which is typically implemented as a simple count of the number of ticks that have transpired since some arbitrary starting date, called the epoch. For example, Unix and POSIX -compliant systems encode system time (" Unix time ") as the number of seconds elapsed since the start of the Unix epoch at 1 ...