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  2. 2-XL - Wikipedia

    en.wikipedia.org/wiki/2-XL

    2-XL (2-XL Robot, 2XL Robot, 2-XL Toy) is an educational toy robot that was marketed from 1978–1981 [1] by the Mego Corporation, and from 1992–1995 by Tiger Electronics. 2-XL was the first "smart-toy" in that it exhibited rudimentary intelligence, memory, gameplay, and responsiveness.

  3. Tekno the Robotic Puppy - Wikipedia

    en.wikipedia.org/wiki/Tekno_the_Robotic_Puppy

    Originally sold by Toys R'Us, Walmart, KB Toys, Amazon, and Target.com. The 2007 release in the Tekno and Friends robot line was Sakura. Sakura interact with girls or boys and answers yes and no questions, doing fortune telling, knows funny facts, fashion, keeping secrets using her key and remote, and dances on a robotic scooter. [10]

  4. Poo-Chi - Wikipedia

    en.wikipedia.org/wiki/Poo-Chi

    Poo-Chi (or Poochi, Poochie), one of the first generations of robopet toys, is a robot dog designed by Samuel James Lloyd and Matt Lucas, manufactured by Sega Toys, and distributed by Tiger Toys. [1] Poo-Chi was released in 2000 and discontinued in 2002.

  5. Tobot - Wikipedia

    en.wikipedia.org/wiki/Tobot

    Young Toys came up with the idea of developing an animated series and related toys during the early 2000s. While Transformers and Power Rangers are popular among older elementary school children, Young Toys decided to market Tobot to younger primary school children and kindergarteners. Rather than obtain licenses from animation studios after ...

  6. Kasey the Kinderbot - Wikipedia

    en.wikipedia.org/wiki/Kasey_the_Kinderbot

    Kasey the Kinderbot is an educational toy learning system designed, developed, and sold by Fisher-Price, a wholly owned division of the Mattel Corporation, nominated for the Educational Toy of the Year award in 2002. [1] Because of its strong commercial sales, Kasey was reported as an important item in the balance sheet of Fisher-Price.

  7. Alphie - Wikipedia

    en.wikipedia.org/wiki/Alphie

    Alphie was an educational robot toy popular in the 1980s. [1] It featured a slot in the front for interchangeable cards, which lined up with special soft-touch input function buttons built into the front of the toy. It ran on batteries and came with different insert cards to help children learn math, spelling, matching skills, etc.