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The graph coloring game is a mathematical game related to graph theory. Coloring game problems arose as game-theoretic versions of well-known graph coloring problems. In a coloring game, two players use a given set of colors to construct a coloring of a graph, following specific rules depending on the game we consider.
The general problem of solving Sudoku puzzles on n 2 ×n 2 grids of n×n blocks is known to be NP-complete. [8] A puzzle can be expressed as a graph coloring problem. [9] The aim is to construct a 9-coloring of a particular graph, given a partial 9-coloring. The Sudoku graph has 81 vertices, one vertex for each cell.
Taking Sudoku Seriously: The Math Behind the World's Most Popular Pencil Puzzle is a book on the mathematics of Sudoku. It was written by Jason Rosenhouse and Laura Taalman , and published in 2011 by the Oxford University Press .
A graph coloring of the Sudoku graph using this number of colors (the minimum possible number of colors for this graph) can be interpreted as a solution to the puzzle. The usual form of a Sudoku puzzle, in which some cells are filled in with symbols and the rest must be filled in by the person solving the puzzle, corresponds to the precoloring ...
A game of dots and boxes. Dots and boxes is a pencil-and-paper game for two players (sometimes more). It was first published in the 19th century by French mathematician Édouard Lucas, who called it la pipopipette. [1]
A completed nonogram of the letter "W" from the Wikipedia logo. Nonograms, also known as Hanjie, Paint by Numbers, Picross, Griddlers, and Pic-a-Pix, are picture logic puzzles in which cells in a grid must be colored or left blank according to numbers at the edges of the grid to reveal a hidden picture.