Search results
Results From The WOW.Com Content Network
Black & White is a god video game developed by Lionhead Studios and published by Electronic Arts for Microsoft Windows in 2001 and by Feral Interactive in 2002 for Mac OS. Black & White combines elements of artificial life and strategy. The player acts as a god whose goal is to defeat Nemesis, another god who wants to take over the world.
Jumping Jack is a platform game designed by Albert Ball, [1] with art by Stuart C. Ball, for the ZX Spectrum and published by Imagine Software in 1983. It was available for the Atari 8-bit computers and Dragon 32 under the name Leggit!. [2] In these versions, Jack is renamed Leaping Lenny.
Robbit can jump up to three times in mid-air, which allows him to reach extreme heights. [4] Unlike other platform games that continue to face horizontally when the player jumps, in Jumping Flash! the camera tilts downwards when a double-jump [4] or triple-jump is performed to allow the player to see Robbit's shadow and easily plan a landing spot.
The following year Lionhead released the games they had been developing at their main studio, Black & White 2 and business simulation game The Movies, neither of which were as successful as the company's first two titles. Lionhead had financial difficulties as a result, and was purchased by Microsoft Game Studios in 2006.
Sonic Jump [a] is a 2005 vertical platform game developed by AirPlay and Sonic Team, and published by Sega for the digital distribution service Sonic Cafe, initially only available in Japan for mobile phones before being ported to iOS and Android and released in other regions in 2007.
Original file (1,230 × 890 pixels, file size: 18 KB, MIME type: image/png) This is a file from the Wikimedia Commons . Information from its description page there is shown below.
KamaGames_Company_Logo,_March_2017.png (200 × 204 pixels, file size: 53 KB, MIME type: image/png) A vector version of this image is also available, and should be used in place of this raster image where the raster image contains information that could be stored more efficiently and/or accurately in the SVG format , as a vector graphic .
The object of the game is to defuse all the bombs in a platform-filled screen. Jumpman defuses a bomb by touching it. Jumpman can jump, climb up and down ladders, and there are two kinds of rope each allowing a single direction of climbing only. The game map is organized into a series of levels, representing the floors in three buildings.