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Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
A hidden compartment or secret compartment is a compartment whose existence or access is not obvious at first glance, and can be used as a hiding place for objects or sometimes even for people. A hidden compartment where people can stay is usually referred to as a hidden room or secret room , and can range from parts of small wardrobes or ...
The White Chamber, stylized as the white chamber, is a science fiction adventure game created by Studio Trophis using the Wintermute Engine. Originally designed as a university project, it was expanded to a full game and released for Microsoft Windows as free download in 2005.
Public sharing consists of a user getting a public link, which allows anyone with the link to download the file. Public links are always read only. MediaFire also supports sharing with one-time links, which are only valid for a single use. [15] In 2013, MediaFire added support for both audio and video streaming through its online file viewer. [16]
Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space.
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Plan 9 from Outer Space: A substance that explodes sunlight particles. Such an explosion would set off an uncontrollable chain reaction, destroying the universe. This is what the antagonists of the movie seek in their plot to destroy Earth and humanity. Space Titanium Godzilla vs. Mechagodzilla: Also called "space metal".
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...