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Gemfire (released in Japan as Royal Blood or ロイヤルブラッド Roiyaru Buraddo, Super Royal Blood or スーパーロイヤルブラッド Sūpā Roiyaru Buraddo in its Super Famicom version) is a medieval war game for MSX, Nintendo Entertainment System, Super NES, FM Towns, Mega Drive/Genesis, DOS, and later Microsoft Windows, developed by Koei.
Fantasia Re:Build, a PC and mobile game by DMM games launched in 2020. [ 3 ] Heroes Phantasia (sometimes written as Heroes Fantasia ), a Japan-only role-playing video game developed by Banpresto and published for the PlayStation Portable by Bandai Namco Games in 2012, features the characters (both playable and non-playable) from the anime ...
Exciting news for Prince of Persia: The Lost Crown! 🎉 Three free updates and one story DLC are on the horizon in the coming months. 📆 The first update arrives on March 20!
Merchant Prince was a runner-up for Computer Gaming World ' s "Strategy Game of the Year" award, which ultimately went to Master of Orion. The editors called Merchant Prince "a strategy game that captures the greed and treachery of medieval Italy even more than the classic Machiavelli boardgame from The Avalon Hill Game Company ."
Beggar Prince, originally known as Xin Qigai Wangzi (Chinese: 新乞丐王子; pinyin: Xīn Qǐgài Wángzǐ; Wade–Giles: Hsin Ch'i-kai Wang-tzu; lit. 'The New The Prince and the Pauper ') is a Taiwanese role-playing adventure game for the Sega Mega Drive/Genesis and PC . [ 1 ]
WWF Royal Rumble is a professional wrestling video game released in 2000 for arcades and the Dreamcast. THQ published the title for the Dreamcast while Sega released it for arcades. It is based on the World Wrestling Federation (WWF) professional wrestling promotion and its yearly Royal Rumble event.
Merchant Prince is a turn-based 4X strategy video game franchise set in the Republic of Venice during the Renaissance. The first Merchant Prince was published in Europe in 1993, and North America in 1994; [ 1 ] [ 2 ] [ 3 ] Machiavelli the Prince [ n 1 ] in 1995; and Merchant Prince II [ n 2 ] in 2001.
Princess Debut is the first game to be commissioned directly by Natsume Inc. in the United States, as opposed to the development originating in Japan. Natsume Inc.'s president, Hiro Maekawa, conceptualized the idea of a game targeted towards a young female demographic prior, but was unable to find a development partner to create it with.