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The Petropavlovsk class, sometimes referred to as the Poltava class, was a group of three pre-dreadnought battleships built for the Imperial Russian Navy during the 1890s. . They were transferred to the Pacific Squadron shortly after their completion in 1899–1900 and were based at Port Arthur before the start of the Russo-Japanese War of 1904–
They hit Poltava twice on 7 October, though the shells only started fires. [11] On 5 December the Japanese captured 203 Meter Hill, a crucial position that overlooked the harbor and allowed them to direct their artillery at the Russian ships. Poltava was hit that same day by five shells, three of which penetrated the deck. One hit a torpedo ...
Poltava (Полтава) was the second of the Gangut-class battleships of the Imperial Russian Navy built before World War I. The Ganguts were the first class of Russian dreadnoughts. She was named after the Russian victory over Charles XII of Sweden in the Battle of Poltava in 1709. She was completed during the winter of 1914–1915, but was ...
Occupation of Poltava by the Bolsheviks (1918) – seizure of Poltava by the Bolshevik troops on January 19, 1918. In the Soviet-Ukrainian war the railway junctions of the Left Bank of Ukraine, through which the railways were connected, were important strategic points: Hrebinka , Romodan , Kruty, Bakhmach .
World of Warships is a naval warfare-themed free-to-play multiplayer online game developed and published by Wargaming. [1] Players control warships of choice and can battle other random players on the server, play cooperative battles against bots, or participate in an advanced player versus environment (PvE) battle mode.
Wargaming was founded by Victor Kislyi in Minsk on 2 August 1998, [3] intending the company as a developer of strategy video games. [4] The company's first project was DBA Online—the digital version of a miniature tabletop rule set De Bellis Antiquitatis—launched in 2000.
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After a month or so of large scale protests, Blizzard invited the Nostalrius team to the Blizzard HQ to present the case for Vanilla. An eighty-page "post-mortem" document describing the development of Nostalrius, the problems that happened and some marketing strategies was presented to Blizzard, and after some time, released on the Nostalrius forums.