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  2. Anisotropic filtering - Wikipedia

    en.wikipedia.org/wiki/Anisotropic_filtering

    An illustration of texture filtering methods showing a texture with trilinear mipmapping (left) and anisotropic texture filtering. In 3D computer graphics, anisotropic filtering (AF) [1] [2] is a technique that improves the appearance of textures, especially on surfaces viewed at sharp angles.

  3. Motion Blur - Wikipedia

    en.wikipedia.org/wiki/Motion_Blur

    Motion Blur or Motion Blur Game Studio (Turkish: Motion Blur Oyun Stüdyosu) is a computer game developer based in Ataşehir, Istanbul, Turkey. It was founded in 2004. Kabus 22 on sale worldwide has produced the first Turkish game, [1] [2] In 2013, it changed its title and became Motion Blur. Produced Kabus 22, the first Turkish game to be sold ...

  4. F.E.A.R. (video game) - Wikipedia

    en.wikipedia.org/wiki/F.E.A.R._(video_game)

    [16] [20] [76] The game's showing at E3 garnered it the Game Critics Award for "Best Action Game". [77] A single-player demo was released to the public in August. [ 78 ] [ 79 ] The following week, Vivendi allowed journalists to play through the first four levels of the game, unabridged, which generated even more positive reaction than their ...

  5. F.E.A.R. 2: Project Origin - Wikipedia

    en.wikipedia.org/wiki/F.E.A.R._2:_Project_Origin

    The game's multiplayer can support up to 16 players, and initially featured deathmatch, team deathmatch, "Control" (three control points must be captured and defended), "Armored Front" (similar to Control, but control points must be captured in a specific order, and each team also has access to an EPA), "Failsafe" (one team is tasked with planting and detonating a bomb, the other team with ...

  6. Display motion blur - Wikipedia

    en.wikipedia.org/wiki/Display_motion_blur

    Many motion blur factors have existed for a long time in film and video (e.g. slow camera shutter speed). The emergence of digital video, and HDTV display technologies, introduced many additional factors that now contribute to motion blur. The following factors are generally the primary or secondary causes of perceived motion blur in video.

  7. Defocus aberration - Wikipedia

    en.wikipedia.org/wiki/Defocus_aberration

    The penalty for achieving this extreme depth of focus is very dim illumination at the imaging film or sensor, limited resolution due to diffraction, and very long exposure time, which introduces the potential for image degradation due to motion blur. The amount of allowable defocus is related to the resolution of the imaging medium. A lower ...

  8. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  9. Mission: Impossible – Fallout - Wikipedia

    en.wikipedia.org/wiki/Mission:_Impossible_...

    [89] [90] Although Fallout never reclaimed the number one position, it remained in the top ten-highest-grossing films for a total of 8 weeks, grossing a total of $220.2 million. [91] This made Fallout the eighth-highest grossing film of 2018, ahead of Ant-Man and the Wasp ($216.6 million) and behind Jumanji: Welcome to the Jungle ($232.5 ...