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Pseudocode is commonly used in textbooks and scientific publications related to computer science and numerical computation to describe algorithms in a way that is accessible to programmers regardless of their familiarity with specific programming languages. Textbooks often include an introduction explaining the conventions in use, and the ...
In computer programming, pidgin code is a mixture of several programming languages in the same program, or pseudocode that is a mixture of a programming language with natural language descriptions. Hence the name: the mixture is a programming language analogous to a pidgin in natural languages.
Algorithms are often studied abstractly, without referencing any specific programming language or implementation. Algorithm analysis resembles other mathematical disciplines as it focuses on the algorithm's properties, not implementation. Pseudocode is typical for analysis as it is a simple and general representation.
Each chapter focuses on an algorithm, and discusses its design techniques and areas of application. Instead of using a specific programming language, the algorithms are written in pseudocode. The descriptions focus on the aspects of the algorithm itself, its mathematical properties, and emphasize efficiency. [7]
The use of pseudocode is completely language agnostic, and is more NPOV with respect to programming languages in general. Pseudocode also provides far more flexibility with regard to the level of implementation detail, allowing algorithms to be presented at however high a level is required to focus on the algorithm and its core ideas, rather ...
The flowchart became a popular tool for describing computer algorithms, but its popularity decreased in the 1970s, when interactive computer terminals and third-generation programming languages became common tools for computer programming, since algorithms can be expressed more concisely as source code in such languages. Often pseudo-code is ...
The algorithm's given problem can be a “family of problems”. [10] There are two main types of these skeletons, ‘divide and conquer’ or ‘brand and bound’. ‘Divide and conquer’ uses a map skeleton as its basis, combining this with a while skeleton to solve the problem. In map algorithms, functions on data are applied simultaneously.
From this definition we can derive straightforward recursive code for q(i, j). In the following pseudocode, n is the size of the board, c(i, j) is the cost function, and min() returns the minimum of a number of values: