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  2. Fortnite v29.10 Patch Notes: 5 Biggest Changes - AOL

    www.aol.com/lifestyle/fortnite-v29-10-patch...

    Full Fortnite patch notes for update v29.10. A selection of new original skins have been added to the game in this update, one of which, Dynamic Hush, is available in the item shop right now.

  3. GGPO - Wikipedia

    en.wikipedia.org/wiki/GGPO

    GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series.

  4. Verse (programming language) - Wikipedia

    en.wikipedia.org/wiki/Verse_(programming_language)

    Verse is designed to interact with Fortnite Creative's existing ‍ devices system. As of June 2024, UEFN remains the only way to interpret, parse, compile or run Verse code; plans to implement the language into the release of Unreal Engine 6 have been discussed.

  5. Fortnite Creative - Wikipedia

    en.wikipedia.org/wiki/Fortnite_Creative

    Fortnite Creative is a sandbox game, developed and published by Epic Games, part of the video game Fortnite. It was released on December 6, 2018, for Android , iOS , macOS , Nintendo Switch , PlayStation 4 , Windows , and Xbox One , and in November 2020 for PlayStation 5 and Xbox Series X/S .

  6. Ultra Low Delay Audio Coder - Wikipedia

    en.wikipedia.org/wiki/Ultra_Low_Delay_Audio_Coder

    The Ultra Low Delay Audio Coder (ULD) is a development of the Fraunhofer Institute for Digital Media Technology (IDMT), which is headed by one of the fathers of MP3, Karlheinz Brandenburg, and of the Fraunhofer Institute for Integrated Circuits (IIS).

  7. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    This occurs because a delay-based netcode does not allow the simulation to continue until it receives the inputs from all the players in the frame in question. [4] This variable delay causes an inconsistent and unresponsive experience compared to offline play (or to a LAN game), and can negatively affect player performance in timing-sensitive ...

  8. AAC-LD - Wikipedia

    en.wikipedia.org/wiki/AAC-LD

    The MPEG-4 Low Delay Audio Coder (a.k.a. AAC Low Delay, or AAC-LD) is audio compression standard designed to combine the advantages of perceptual audio coding with the low delay necessary for two-way communication.