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Google PageSpeed is a family of tools by Google, Inc. [1] designed to help optimize website performance. [2] It was introduced at a Developer Conference in 2010. [3] [4] There are four main components of PageSpeed family tools: PageSpeed Module (consisting of mod PageSpeed [5] for the Apache HTTP Server and NGX PageSpeed [6] for the Nginx) [7 ...
Chrome Web Store was publicly unveiled in December 2010, [2] and was opened on February 11, 2011, with the release of Google Chrome 9.0. [3] A year later it was redesigned to "catalyze a big increase in traffic, across downloads, users, and total number of apps". [4]
Roblox (/ ˈ r oʊ b l ɒ k s / ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of August 2020, the platform has ...
This is a list of web testing tools, ... Test Studio: Yes (Chrome, Firefox, Safari, IE) Yes C#, VB.NET ... Web Site Test Tools and Site Management Tools;
Internet Explorer was the first major browser to support extensions, with the release of version 4 in 1997. [7] Firefox has supported extensions since its launch in 2004. Opera and Chrome began supporting extensions in 2009, [8] and Safari did so the following year. Microsoft Edge added extension support in 2016. [9]
In this example, Playwright is used to open a Chromium browser, navigate to 'https://example.com', take a screenshot and save it as 'example.png'.. @playwright/test further extends these capabilities by providing a test runner that allows developers to write and organize their tests in a more structured and scalable manner.
Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. [1] [2] [3] The primary function of game testing is the discovery and documentation of software defects.
Through the App Store, anyone could release apps for the iPhone, and with the addition of in-app purchases, new revenue models such as free-to-play quickly emerged for mobile games, well surpassing the current ad-driven revenue model of browser games. Google used the same concepts for developing the Android storefront Play Store.