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  2. Coin flipping - Wikipedia

    en.wikipedia.org/wiki/Coin_flipping

    The three-way flip is 75% likely to work each time it is tried (if all coins are heads or all are tails, each of which occur 1/8 of the time due to the chances being 0.5 by 0.5 by 0.5, the flip is repeated until the results differ), and does not require that "heads" or "tails" be called.

  3. I Ching divination - Wikipedia

    en.wikipedia.org/wiki/I_Ching_divination

    The total of the three passes will be one of just four values: 6 (2+2+2), 7 (2+2+3), 8 (2+3+3), or 9 (3+3+3)—that value is the number of the first line. [1] The forty-nine stalks are then gathered and the entire procedure repeated to generate each of the remaining five lines of the hexagram.

  4. Penney's game - Wikipedia

    en.wikipedia.org/wiki/Penney's_game

    Recently Robert W. Vallin, and later Vallin and Aaron M. Montgomery, presented results with Penney's Game as it applies to (American) roulette with Players choosing Red/Black rather than Heads/Tails. In this situation the probability of the ball landing on red or black is 9/19 and the remaining 1/19 is the chance the ball lands on green for the ...

  5. Two-up - Wikipedia

    en.wikipedia.org/wiki/Two-up

    Spinner spins a pair of heads before a pair of tails or odding out. Single Tail 3.125% 1–1 Spinner spins a pair of tails before a pair of heads or odding out. 5 Odds 9.375% 28–1 Spinner spins five odds in a row ("odding out") before either a pair of heads or a pair of tails. Spinner's Bet 3.400% 15–2 Only available to the current spinner.

  6. Probability - Wikipedia

    en.wikipedia.org/wiki/Probability

    A simple example is the tossing of a fair (unbiased) coin. Since the coin is fair, the two outcomes ("heads" and "tails") are both equally probable; the probability of "heads" equals the probability of "tails"; and since no other outcomes are possible, the probability of either "heads" or "tails" is 1/2 (which could also be written as 0.5 or 50%).

  7. p-value - Wikipedia

    en.wikipedia.org/wiki/P-value

    Flip the coin twice. If both comes up heads or tails, end the experiment. Else, flip the coin 4 more times. This experiment has 7 types of outcomes: 2 heads, 2 tails, 5 heads 1 tail, ..., 1 head 5 tails. We now calculate the p-value of the "3 heads 3 tails" outcome.

  8. Flipism - Wikipedia

    en.wikipedia.org/wiki/Flipism

    Flipism, sometimes spelled "flippism", is a personal philosophy under which decisions are made by flipping a coin.It originally appeared in the Donald Duck Disney comic "Flip Decision" [1] [2] by Carl Barks, published in 1953.

  9. Fair coin - Wikipedia

    en.wikipedia.org/wiki/Fair_coin

    Using for heads and for tails, the sample space of a coin is defined as: Ω = { H , T } {\displaystyle \Omega =\{H,T\}} The event space for a coin includes all sets of outcomes from the sample space which can be assigned a probability, which is the full power set 2 Ω {\displaystyle 2^{\Omega }} .