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Free-to-play aerial combat massively multiplayer online (MMO) game developed by Persha Studia and published by Wargaming.net. Ace Combat Infinity: Discontinued 2014 Project Aces: Bandai Namco Games: PlayStation 3: Single-player, multiplayer: Free-to-play combat flight simulation video game. Sixteenth title in the Ace Combat series. SimplePlanes ...
Fighter Bomber (video game) Fighter Duel; Fighter Duel Pro 2; Fighter Duel: Corsair vs. Zero; Fighter Pilot (1983 video game) Fighter Pilot (video game) Fighter Wing; Fire Blade (video game) Firefox (video game) Firestorm: Thunderhawk 2; First Eagles: The Great War 1918; First Over Germany; Flanker 2.0; Fleet Defender; Flight of the Intruder ...
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Jetfighter is a series of 3D combat flight simulation computer games that was developed by Velocity Development starting in 1988. The player would fly a combat jet aircraft in the skies against enemy forces. The game boasted 3D graphics that were cutting-edge at the time of the game's release, and used real-world terrain.
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.
Raiden Fighters Jet (ライデンファイターズJET, Raiden Faitāzu Jetto) is a 1998 vertically scrolling shooter arcade video game by Seibu Kaihatsu. It is a sequel to Raiden Fighters 2, released one year later. Raiden Fighters Jet retains the same game mechanics as its predecessors, while introducing new ones in a departure from the ...
The only enemies in the game are bombers and fighter jets. Bombers are slower, and fighter jets are faster. The player is also given three options for difficulty: Cadet, Captain, and Ace. The differences between the modes are as follows: In Cadet mode, the player has to eliminate 3 bombers and 3 fighter jets; In Captain mode, the player has to ...
[c] [15] Next Generation said: "All in all, the game needs more high-intensity dogfight levels, realism instead of science fiction trappings, and less linearity. Had the gameplay matched its flight model, Aero Fighters Assault would have been a real gem. But as it is, the game's not quite a diamond in the rough". [13]