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Samplesort is a sorting algorithm that is a divide and conquer algorithm often used in parallel processing systems. [1] Conventional divide and conquer sorting algorithms partitions the array into sub-intervals or buckets. The buckets are then sorted individually and then concatenated together.
A kind of opposite of a sorting algorithm is a shuffling algorithm. These are fundamentally different because they require a source of random numbers. Shuffling can also be implemented by a sorting algorithm, namely by a random sort: assigning a random number to each element of the list and then sorting based on the random numbers.
Simple implementation: Jon Bentley shows a version that is three lines in C-like pseudo-code, and five lines when optimized. [1] Efficient for (quite) small data sets, much like other quadratic (i.e., O(n 2)) sorting algorithms; More efficient in practice than most other simple quadratic algorithms such as selection sort or bubble sort
qsort is a C standard library function that implements a sorting algorithm for arrays of arbitrary objects according to a user-provided comparison function. It is named after the "quicker sort" algorithm [1] (a quicksort variant due to R. S. Scowen), which was originally used to implement it in the Unix C library, although the C standard does not require it to implement quicksort.
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A bidirectional variant of selection sort (called double selection sort or sometimes cocktail sort due to its similarity to cocktail shaker sort) finds both the minimum and maximum values in the list in every pass. This requires three comparisons per two items (a pair of elements is compared, then the greater is compared to the maximum and the ...
Bitonic mergesort is a parallel algorithm for sorting. It is also used as a construction method for building a sorting network.The algorithm was devised by Ken Batcher.The resulting sorting networks consist of ( ()) comparators and have a delay of ( ()), where is the number of items to be sorted. [1]
Tournament sort is a sorting algorithm.It improves upon the naive selection sort by using a priority queue to find the next element in the sort. In the naive selection sort, it takes O(n) operations to select the next element of n elements; in a tournament sort, it takes O(log n) operations (after building the initial tournament in O(n)).