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In C and C++, volatile is a type qualifier, like const, and is a part of a type (e.g. the type of a variable or field). The behavior of the volatile keyword in C and C++ is sometimes given in terms of suppressing optimizations of an optimizing compiler: 1- don't remove existing volatile reads and writes, 2- don't add new volatile reads and writes, and 3- don't reorder volatile reads and writes.
The C language specification includes the typedef s size_t and ptrdiff_t to represent memory-related quantities. Their size is defined according to the target processor's arithmetic capabilities, not the memory capabilities, such as available address space. Both of these types are defined in the <stddef.h> header (cstddef in C++).
In the predecessors of C, including BCPL and B, there was already a concept of static storage., [1] [2] which meant a storage which is always in existence. However, In B, there wasn't a static keyword, but there was an extrn keyword to specify external storage (external to all functions and must be defined outside a function), which is always static, in contrast with auto keyword, which ...
The first two of these, const and volatile, are also present in C++, and are the only type qualifiers in C++. Thus in C++ the term " cv -qualified type" (for c onst and v olatile) is often used for "qualified type", while the terms " c -qualified type" and " v -qualified type" are used when only one of the qualifiers is relevant.
Static random-access memory (static RAM or SRAM) is a type of random-access memory (RAM) that uses latching circuitry (flip-flop) to store each bit. SRAM is volatile memory; data is lost when power is removed. The static qualifier differentiates SRAM from dynamic random-access memory (DRAM):
In computer programming, a static variable is a variable that has been allocated "statically", meaning that its lifetime (or "extent") is the entire run of the program. This is in contrast to shorter-lived automatic variables, whose storage is stack allocated and deallocated on the call stack; and in contrast to dynamically allocated objects, whose storage is allocated and deallocated in heap ...
Providing a static method that returns a reference to the instance; The instance is usually stored as a private static variable; the instance is created when the variable is initialized, at some point before when the static method is first called. This C++23 implementation is based on the pre-C++98 implementation in the book [citation needed].
The static keyword (static and extern are mutually exclusive), applied to the definition of an external variable, changes this a bit: the variable can only be accessed by the functions in the same module where it was defined. But it is possible for a function in the same module to pass a reference (pointer) of the variable to another function ...