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  2. Octree - Wikipedia

    en.wikipedia.org/wiki/Octree

    The octree color quantization algorithm, invented by Gervautz and Purgathofer in 1988, encodes image color data as an octree up to nine levels deep. Octrees are used because = and there are three color components in the RGB system. The node index to branch out from at the top level is determined by a formula that uses the most significant bits ...

  3. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Monotone chain, a.k.a. Andrew's algorithmO(n log n) Published in 1979 by A. M. Andrew. The algorithm can be seen as a variant of Graham scan which sorts the points lexicographically by their coordinates. When the input is already sorted, the algorithm takes O(n) time. Incremental convex hull algorithmO(n log n) Published in 1984 by ...

  4. Boolean operations on polygons - Wikipedia

    en.wikipedia.org/wiki/Boolean_operations_on_polygons

    David Kennison's Polypack, a FORTRAN library based on the Vatti algorithm. Klamer Schutte's Clippoly, a polygon clipper written in C++. Michael Leonov's poly_Boolean, a C++ library, which extends the Schutte algorithm. Angus Johnson's Clipper, an open-source freeware library (written in Delphi, C++ and C#) that's based on the Vatti algorithm.

  5. Computational geometry - Wikipedia

    en.wikipedia.org/wiki/Computational_geometry

    Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry.Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry.

  6. Volume rendering - Wikipedia

    en.wikipedia.org/wiki/Volume_rendering

    The most widely cited technology was the VolumePro real-time ray-casting system, developed by Hanspeter Pfister and scientists at Mitsubishi Electric Research Laboratories, [10] which used high memory bandwidth and brute force to render using the ray casting algorithm. The technology was transferred to TeraRecon, Inc. and two generations of ...

  7. Category:Computer graphics algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Computer_graphics...

    Algorithms used in Computer graphics. See also Category:Computer graphics data structures . Wikimedia Commons has media related to Computer graphic algorithms .

  8. Ramer–Douglas–Peucker algorithm - Wikipedia

    en.wikipedia.org/wiki/Ramer–Douglas–Peucker...

    In the worst case, i = 1 or i = n − 2 at each recursive invocation yields a running time of O(n 2). In the best case, i = ⁠ n / 2 ⁠ or i = ⁠ n ± 1 / 2 ⁠ at each recursive invocation yields a running time of O(n log n). Using (fully or semi-) dynamic convex hull data structures, the simplification performed by the algorithm can be ...

  9. Bit blit - Wikipedia

    en.wikipedia.org/wiki/Bit_blit

    The development of fast methods for various bit blit operations gave impetus to the evolution of computer displays from using character graphics to using raster graphics (bitmap) for everything. Machines that rely heavily on the performance of 2D graphics (such as video game consoles) often have special-purpose circuitry called a blitter.