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Examples of computer clip art, from Openclipart. Clip art (also clipart, clip-art) is a type of graphic art. Pieces are pre-made images used to illustrate any medium. Today, clip art is used extensively and comes in many forms, both electronic and printed. However, most clip art today is created, distributed, and used in a digital form.
Openclipart, also called Open Clip Art Library, is an online media repository of free-content vector clip art.The project hosts over 160,000 free graphics and has billed itself as "the largest community of artists making the best free original clipart for you to use for absolutely any reason".
These 50 printable pumpkin carving templates are ready to inspire you. On each image, click "save image as" and save the JPEGs to your computer desktop. From there, you can print them!
A login page may have a return URL parameter, which specifies where to redirect back after logging in or out. For example, it is returnto= on this site. In the case of websites that use cookies to track sessions, when the user logs out, session-only cookies from that site will usually be deleted from the user's computer.
Alpha One, also known as Alpha One: Breaking the Code, was a first and second grade program introduced in 1968, and revised in 1974, [8] that was designed to teach children to read and write sentences containing words containing three syllables in length and to develop within the child a sense of his own success and fun in learning to read by using the Letter People characters. [9]
Static Clip Art, a large library of premade static clip art. Animated Clip Art. Sound Tool, used to select sounds for the image from the provided library or to record custom sounds. Play Button, upon being clicked, the animated clip art on the page would animate, the selected sound (if any) would begin to play and text typed would be spoken by ...
The learning pyramid (also known as “the cone of learning”, “the learning cone”, “the cone of retention”, “the pyramid of learning”, or “the pyramid of retention”) [1] is a group of ineffective [2] learning models and representations relating different degrees of retention induced from various types of learning.
Learning organizations typically have excellent knowledge management structures, allowing creation, acquisition, dissemination, and implementation of this knowledge in the organization. [8] Teams use tools such as an action learning cycle and dialogue. [16] Team learning is only one element of the learning cycle. For the cycle to be complete ...