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  2. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code executed once per ...

  3. Structure chart - Wikipedia

    en.wikipedia.org/wiki/Structure_Chart

    Example of a Structured Chart. [1] A structure chart (SC) in software engineering and organizational theory is a chart which shows the smallest of a system to its lowest manageable levels. [2] They are used in structured programming to arrange program modules into a tree. Each module is represented by a box, which contains the module's name.

  4. Hot spot (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Hot_spot_(computer...

    An instruction set simulator can be used to count each time a particular instruction is executed and later produce either an on-screen display, a printed program listing (with counts and/or percentages of total instruction path length) or a separate report, showing precisely where the highest number of instructions took place.

  5. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    If at any stage the condition is fulfilled the program skips the process blocks and continues onto the next block. Test first loop block. The test last block is simply reversed, the process blocks are completed before the test is performed. The test last loop allows for the process blocks to be performed at least once before the first test.

  6. While loop - Wikipedia

    en.wikipedia.org/wiki/While_loop

    first checks whether x is less than 5, which it is, so then the {loop body} is entered, where the printf function is run and x is incremented by 1. After completing all the statements in the loop body, the condition, (x < 5), is checked again, and the loop is executed again, this process repeating until the variable x has the value 5.

  7. Dominator (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Dominator_(graph_theory)

    By definition, every node dominates itself. There are a number of related concepts: A node d strictly dominates a node n if d dominates n and d does not equal n. The immediate dominator or idom of a node n is the unique node that strictly dominates n but does not strictly dominate any other node that strictly dominates n. Every node, except the ...

  8. Floyd–Warshall algorithm - Wikipedia

    en.wikipedia.org/wiki/Floyd–Warshall_algorithm

    The Floyd–Warshall algorithm is an example of dynamic programming, and was published in its currently recognized form by Robert Floyd in 1962. [3] However, it is essentially the same as algorithms previously published by Bernard Roy in 1959 [4] and also by Stephen Warshall in 1962 [5] for finding the transitive closure of a graph, [6] and is closely related to Kleene's algorithm (published ...

  9. Johnson's algorithm - Wikipedia

    en.wikipedia.org/wiki/Johnson's_algorithm

    The first three stages of Johnson's algorithm are depicted in the illustration below. The graph on the left of the illustration has two negative edges, but no negative cycles. The center graph shows the new vertex q, a shortest path tree as computed by the Bellman–Ford algorithm with q as starting vertex, and the values h(v) computed at each other node as the length of the shortest path from ...