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PlanetSide 2 is a reimagining of PlanetSide and chronicles the efforts of the same three factions in their fight for control of the alien planet Auraxis. Along with its prequel, PlanetSide 2 is one of very few MMOFPS games to have ever released, and is presently considered the most successful title in the genre.
PlanetSide Arena was a spin-off of PlanetSide 2 released for early access on Steam for Microsoft Windows on September 19, 2019. [15] The game supported matches with thousands of players and featured game modes including battle royale, capture the flag and team deathmatch. [16] A console port of the game was planned as well. [17]
The ForgeLight engine is a game engine developed by the company, and used for Free Realms, Clone Wars Adventures, PlanetSide 2, Landmark, EverQuest Next, Just Survive, and H1Z1. [50] The engine is able to support up to 2,000 players on a single game server and allows over 200 players to be rendered by a game client at once.
Planetside 2 is one of the most hotly anticipated FPS titles of the year. At E3 2012, we gave it awards for "Best Shooter" and "Best MMO", beating out titles like Call Of Duty: Black Ops 2 ...
Windows 7, Windows 8, Windows 8.1, Windows 10 266 MHz or faster computer processor 1024 x 768 or higher screen resolution recommended 1 GB RAM, 512 MB free hard disk space Internet connection
PlanetSide battles concern control over territory and strategic points, and can cause repercussions to all three factions. To date, PlanetSide remains one of the few MMOFPS games ever created. A sequel, PlanetSide 2, was released in November 2012. Rather than a direct sequel, it is a "re-imagining" of the first game.
A spin-off of PlanetSide 2, the game supported over 1,000 players per match and featured match-based capture the flag, team deathmatch, and battle royale game modes. [1] PlanetSide Arena was released for early access on Steam for Microsoft Windows on September 19, 2019. [2] It was cancelled on January 10, 2020, due to low player counts. [3] [4]
GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series.