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The simulation hypothesis proposes that what one experiences as the world is actually a simulated reality, such as a computer simulation in which we ourselves are constructs. [ 1 ] [ 2 ] There has been much debate over this topic in the philosophical discourse, and regarding practical applications in computing .
The hypothesis to be tested is if D is within the acceptable range of accuracy. Let L = the lower limit for accuracy and U = upper limit for accuracy. Then H 0 L ≤ D ≤ U. versus H 1 D < L or D > U. is to be tested. The operating characteristic (OC) curve is the probability that the null hypothesis is accepted when it is true.
Modeling and simulation (M&S) is the use of models (e.g., physical, mathematical, behavioral, or logical representation of a system, entity, phenomenon, or process) as a basis for simulations to develop data utilized for managerial or technical decision making.
A proof of concept (POC or PoC), also known as proof of principle, is an inchoate realization of a certain idea or method in order to demonstrate its feasibility [1] or viability. [2] A proof of concept is usually small and may or may not be complete, but aims to demonstrate in principle that the concept has practical potential without needing ...
A physical symbol system (also called a formal system) takes physical patterns (symbols), combining them into structures (expressions) and manipulating them (using processes) to produce new expressions. The physical symbol system hypothesis (PSSH) is a position in the philosophy of artificial intelligence formulated by Allen Newell and Herbert ...
A simulation is a way to implement the model, often employed when the model is too complex for the analytical solution. A steady-state simulation provides information about the system at a specific instant in time (usually at equilibrium, if such a state exists). A dynamic simulation provides information over time.
The phrase Wizard of Oz (originally OZ Paradigm) has come into common usage in the fields of experimental psychology, human factors, ergonomics, linguistics, and usability engineering to describe a testing or iterative design methodology wherein an experimenter (the "wizard"), in a laboratory setting, simulates the behavior of a theoretical intelligent computer application (often by going into ...
A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .