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MapleStory (Korean: 메이플스토리) is a free-to-play, 2D, side-scrolling massively multiplayer online role-playing game, developed by South Korean company Wizet. Several versions of the game are available for specific countries or regions, published by various companies (such as Nexon).
This is a selected list of massively multiplayer online role-playing games (MMORPGs). MMORPGs are large multi-user games that take place in perpetual online worlds with a great number of other players. In most MMORPGs each player controls an avatar that interacts with other players, completes tasks to gain experience, and acquires items.
List of martial arts weapons; List of man-portable anti-tank systems; List of military vehicles; List of missiles; List of practice weapons; List of rockets; Lists of swords; List of types of spears; List of torpedoes; Naval ship. List of auxiliary ship classes in service; List of naval ship classes in service; List of submarine classes in ...
Unlike its predecessor, MapleStory 2 features third-person movement, and a "blocky look, similar to Minecraft" according to Polygon's Julia Lee. [4] The game contains features commonly seen in MMORPGs, such as a leveling system and customizable weapons and armour, but also a "Battle Royale" mode, [5] PVP arena and interior decoration minigame. [6]
Japanese MapleStory, a version of the Korean game, Maplestory; Java Message Service, a Java message-oriented middleware application programming interface for sending messages between two or more clients; Java Module System, a Java specification for collections of Java code and related resources
MapleStory (メイプルストーリー, Meipuru Sutōrī) is a Japanese‑Korean anime based on the popular South Korean online game of the same name. It began airing on October 7, 2007. It began airing on October 7, 2007.
Despite this, in 2012, the director of MapleStory DS Hong Sungjoon, said that there was some interest in porting the game to the Nintendo 3DS eShop. MapleStory DS was not developed as MMORPG according to the manager of international business development at Nexon, Stephen Lee, who explained that the game is a single-player game with limited ...
Each class is also treated as its own character, with unique personalities, backstories, and interactions with other classes. A derivative of these types of classes are seen in hero shooters, where each hero has distinct abilities and weapons that often combine archetypical conventional classes or are unique on their own.