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The elf is a humanoid race in the Dungeons & Dragons fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. [1]
Half-elves are a subrace unto themselves, blending the features of human and elf. Half-elves look like elves to humans and like humans to elves (hence their elven description as "half-human"). They do well with elves, humans, gnomes, dwarves, and halflings, a social ease reflected in racial bonuses to the Diplomacy and Gather Information skills ...
Races of Faerûn was designed by Eric L. Boyd, James Jacobs, and Matt Forbeck, and published in March 2003.Cover art is by Greg Staples, with interior art by Dennis Calero, Dennis Cramer, Mike Dutton, Wayne England, Jeremy Jarvis, Vince Locke, David Martin, Raven Mimura, Jim Pavelec, Vinod Rams, and Adam Rex.
Corellon is also considered a member of the default D&D pantheon. Corellon is the creator and preserver of the elven race, and governs those things held in the highest esteem among elves. Corellon's symbol was originally a crescent moon; in the 4th edition Corellon's symbol is a silver star on a blue field.
Races of the Wild contains background information on the elves and halflings, introduces a race of winged humanoids called "raptorans," as well as giving rules for playing wilderness based creatures such centaurs and the newly created fey-race killoren as player characters.
D&D Pillars of Pentegarn Endless Quest Book #3 Rose Estes 0-935696-92-X Endless Quest Books 06/1982 D&D Return to Brookmere Endless Quest Book #4 Rose Estes 0-935696-93-8 Endless Quest Books 01/1983 D&D Revolt of the Dwarves Endless Quest Book #5 Rose Estes 0-88038-020-9 Endless Quest Books 01/1983 D&D Revenge of the Rainbow Dragons
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...
Thirty years after its publication, author Colin McComb admitted The Complete Book of Elves was "dreadful", and acknowledged the negative influence the book had on the 2nd edition of AD&D, apologizing for "making elves so incredibly powerful and unbalanced that all of our AD&D games were henceforth ruined until 3rd Edition D&D came to save us." [7]