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Naturally occurring platinum (78 Pt) consists of five stable isotopes (192 Pt, 194 Pt, 195 Pt, 196 Pt, 198 Pt) and one very long-lived (half-life 4.83×10 11 years) radioisotope (190 Pt). There are also 34 known synthetic radioisotopes, the longest-lived of which is 193 Pt with a half-life of 50 years. All other isotopes have half-lives under a ...
Platinum also has 38 synthetic isotopes ranging in atomic mass from 165 to 208, making the total number of known isotopes 44. The least stable of these are 165 Pt and 166 Pt, with half-lives of 260 μs, whereas the most stable is 193 Pt with a half-life of 50 years. Most platinum isotopes decay by some combination of beta decay and alpha decay ...
It was bundled with Half-Life in many subsequent packages, including Half-Life: Platinum Pack and Half-Life: Platinum. [49] When Half-Life: Counter-Strike was remade as Counter-Strike: Source, it was bundled in all retail versions of Half-Life 2, as well as all of the initial digital versions.
Image credits: anon If you’re a gamer, it’s likely that you know what a cheat code is. As an example, we could use the well-known game The Sims.Besides its iconic gameplay and storylines, the ...
Image credits: Specialist_War2303 Your Story acknowledges that life doesn't come with a guidebook. However, they suggest that there are "shortcuts or cheat codes" that can make the journey a lot ...
I don’t think any of these are “cheat codes” many are personality traits that make life easier. In my opinion something closer to an actual cheat code was in 2005.
In this situation it is generally uncommon to talk about half-life in the first place, but sometimes people will describe the decay in terms of its "first half-life", "second half-life", etc., where the first half-life is defined as the time required for decay from the initial value to 50%, the second half-life is from 50% to 25%, and so on.
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.