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Microsoft Points, introduced in November 2005 as Xbox Live Points, [1] were a digital currency issued by Microsoft for use on its Xbox and Zune product lines. Points could be used to purchase video games and downloadable content from Xbox Live Marketplace, digital content such as music and videos on Zune Marketplace, along with content from Windows Live Gallery.
All regular disc-based games must have 1,000 Gamerscore points in the base game; the title can ship with fewer than 1,000 points, but anything added later must be free. [ citation needed ] Game developers also now have the option of adding up to 250 points via downloadable content every quarter after the first year of release (for a total of ...
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Prior to the August 2009 update, the pricing structure was set at 200, 400, or 800 Microsoft Points (approximately US$2.50, $5, and $10, respectively). [ 16 ] An eight-minute trial period is enforced for Indie Games, after which, if the player has not yet purchased the game, the game will end and inform them they need to purchase the full ...
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Club Bing (previously Live Search Club) was a group of online word games by Microsoft that lasted from April 2007 to May 2012. Players who completed or partially completed a game earned "tickets" (originally up to 1000 per day, then later reduced to 500 [ 1 ] ) that could be exchanged for Microsoft or other products.
Rewards cards are a great way to earn free cash and travel, provided you don't carry a balance or pay a big annual fee. But it can take a while to see a significant return: If your card earns a ...
However, games purchased with 240 Microsoft Points will only be playable on one of the platforms; either Xbox 360 or PC. A dual-platform license will cost 400 Microsoft Points. [10] As the Game Room was available to Gold and Silver Xbox members, the service was free to use on Games for Windows Live.