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  2. Plotting algorithms for the Mandelbrot set - Wikipedia

    en.wikipedia.org/wiki/Plotting_algorithms_for...

    The distance estimation can be used for drawing of the boundary of the Mandelbrot set, see the article Julia set. In this approach, pixels that are sufficiently close to M are drawn using a different color. This creates drawings where the thin "filaments" of the Mandelbrot set can be easily seen.

  3. Constant (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Constant_(computer...

    One very basic way is by simply writing a literal number, character, or string into the program code, which is straightforward in C, C++, and similar languages. In assembly language, literal numbers and characters are done using the "immediate mode" instructions available on most microprocessors.

  4. cairo (graphics) - Wikipedia

    en.wikipedia.org/wiki/Cairo_(graphics)

    Cairo supports output (including rasterisation) to a number of different back-ends, known as "surfaces" in its code.Back-ends support includes output to the X Window System, via both Xlib and XCB, Win32 GDI, OS X Quartz Compositor, the BeOS API, OS/2, OpenGL contexts (directly [7] and via glitz), local image buffers, PNG files, PDF, PostScript, DirectFB and SVG files.

  5. Double dispatch - Wikipedia

    en.wikipedia.org/wiki/Double_dispatch

    We then iterate over one of the lists (SHAPE), allowing elements of the other (SURFACE) to visit each of them in turn. In the example code above, SURFACE objects are visiting SHAPE objects. The code makes a polymorphic call on {SURFACE}.draw indirectly by way of the `drawing_agent', which is the first call (dispatch) of the double-dispatch pattern.

  6. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    A simple way to parallelize single-color line rasterization is to let multiple line-drawing algorithms draw offset pixels of a certain distance from each other. [2] Another method involves dividing the line into multiple sections of approximately equal length, which are then assigned to different processors for rasterization. The main problem ...

  7. Xiaolin Wu's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Xiaolin_Wu's_line_algorithm

    The algorithm consists of drawing pairs of pixels straddling the line, each coloured according to its distance from the line. Pixels at the line ends are handled separately. Lines less than one pixel long are handled as a special case. An extension to the algorithm for circle drawing was presented by Xiaolin Wu in the book Graphics Gems II ...

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  9. Direct2D - Wikipedia

    en.wikipedia.org/wiki/Direct2D

    Direct2D [1] is a 2D vector graphics application programming interface (API) designed by Microsoft and implemented in Windows 10, [2] Windows 8, Windows 7 and Windows Server 2008 R2, and also Windows Vista and Windows Server 2008 (with Platform Update installed).