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  2. Color balance - Wikipedia

    en.wikipedia.org/wiki/Color_balance

    Example of color balancing. Sometimes the adjustment to keep neutrals neutral is called white balance, and the phrase color balance refers to the adjustment that in addition makes other colors in a displayed image appear to have the same general appearance as the colors in an original scene. [4]

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  4. RGBA color model - Wikipedia

    en.wikipedia.org/wiki/RGBA_color_model

    In computer graphics, pixels encoding the RGBA color space information must be stored in computer memory (or in files on disk). In most cases four equal-sized pieces of adjacent memory are used, one for each channel, and a 0 in a channel indicates black color or transparent alpha, while all-1 bits indicates white or fully opaque alpha.

  5. Brightness - Wikipedia

    en.wikipedia.org/wiki/Brightness

    Brightness is an attribute of visual perception in which a source appears to be radiating or reflecting light. [1] In other words, brightness is the perception elicited by the luminance of a visual target.

  6. Luminance - Wikipedia

    en.wikipedia.org/wiki/Luminance

    Luminance is used in the video industry to characterize the brightness of displays. A typical computer display emits between 50 and 300 cd/m 2. The sun has a luminance of about 1.6 × 10 9 cd/m 2 at noon. [3] Luminance is invariant in geometric optics. [4]

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  8. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    At the ray-surface intersection point found, they computed the surface normal and, knowing the position of the light source, computed the brightness of the pixel on the screen. Their publication describes a short (30 second) film “made using the University of Maryland’s display hardware outfitted with a 16mm camera.

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