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Python supports most object oriented programming (OOP) techniques. It allows polymorphism, not only within a class hierarchy but also by duck typing. Any object can be used for any type, and it will work so long as it has the proper methods and attributes. And everything in Python is an object, including classes, functions, numbers and modules.
In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object.It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.
In Python, functions are first-class objects, just like strings, numbers, lists etc. This feature eliminates the need to write a function object in many cases. Any object with a __call__() method can be called using function-call syntax. An example is this accumulator class (based on Paul Graham's study on programming language syntax and ...
Methods on objects are functions attached to the object's class; the syntax instance. method (argument) is, for normal methods and functions, syntactic sugar for Class. method (instance, argument). Python methods have an explicit self parameter to access instance data , in contrast to the implicit self (or this ) in some other object-oriented ...
The XML Schema Definition language provides a set of 19 primitive data types: [17] string: a string, a sequence of Unicode code points; boolean: a Boolean; decimal: a number represented with decimal notation; float and double: floating-point numbers; duration, dateTime, time, date, gYearMonth, gYear, gMonthDay, gDay, and gMonth: Calendar dates ...
The common practice of documenting a code object at the head of its definition is captured by the addition of docstring syntax in the Python language. The docstring for a Python code object (a module, class, or function) is the first statement of that code object, immediately following the definition (the 'def' or 'class' statement).
In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying prototype or class [1] from some method call, which is assumed to be new. [a] More broadly, a subroutine that returns a new object may be referred to as a factory, as in factory method or ...
In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]