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  2. Dolby Vision - Wikipedia

    en.wikipedia.org/wiki/Dolby_Vision

    Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.

  3. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    The standard is mainly used in computer monitors and laptops. VESA defines a set of HDR levels; all of them must support HDR10, but not all are required to support 10-bit displays. [67] DisplayHDR is not an HDR format, but a tool to verify HDR formats and their performance on a given monitor.

  4. Microsoft Movies & TV - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Movies_&_TV

    Microsoft Movies & TV (US only), [4] [5] or Microsoft Films & TV (Canada, UK, Ireland, Australia, and New Zealand), [6] [7] previously Xbox Video and Zune Video, is a digital video service developed by Microsoft that offers full HD movies and TV shows available for rental or purchase in the Video Store as well as an app where users can watch and manage videos from their personal digital ...

  5. Miracast - Wikipedia

    en.wikipedia.org/wiki/Miracast

    Windows 11 and Windows 10 (since Windows 10 version 2004) also have the ability to use Miracast to make a monitor display (of a computer running Windows) act as a secondary screen of another device. This feature can be set up in the Projecting to this PC setting.

  6. HDR10+ - Wikipedia

    en.wikipedia.org/wiki/HDR10+

    Logo. HDR10+ [1] is a high dynamic range (HDR) video technology that adds dynamic metadata [2] to HDR10 source files. The dynamic metadata are used to adjust and optimize each frame of the HDR video to the consumer display's capabilities in a way based on the content creator's intentions.

  7. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).

  8. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    Mann's HDR (high-dynamic-range) welding helmet augments the image in dark areas and diminishes it in bright areas, thus implementing computer-mediated reality. In the 1970s and 1980s, Steve Mann invented the Generation-1 and Generation-2 "Digital Eye Glass" as a vision aid to help people see better with some versions being built into welding ...

  9. Standard-dynamic-range video - Wikipedia

    en.wikipedia.org/wiki/Standard-dynamic-range_video

    A transfer function that is closer to Weber's law allows for a larger dynamic range, at the same bit depth, than a conventional gamma curve. [10] HDR standards such as hybrid log–gamma (HLG) and SMPTE ST 2084 allow for a larger dynamic range by using a different transfer function. [10] [11] HLG is compatible with SDR displays. [12]