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  2. Arthur Wynne - Wikipedia

    en.wikipedia.org/wiki/Arthur_Wynne

    Although Wynne's invention was based on earlier puzzle forms, such as the word diamond, he introduced a number of innovations (e.g. the use of horizontal and vertical lines to create boxes for solvers to enter letters). He subsequently pioneered the use of black squares in a symmetrical arrangement to separate words in rows and columns.

  3. Patrick Berry - Wikipedia

    en.wikipedia.org/wiki/Patrick_Berry

    Patrick D. Berry (born 1970) is an American puzzle creator and editor who constructs crossword puzzles and variety puzzles. He had 227 crosswords published in The New York Times from 1999 to 2018. His how-to guide for crossword construction was first published as a For Dummies book in 2004.

  4. Will Shortz - Wikipedia

    en.wikipedia.org/wiki/Will_Shortz

    William F. Shortz (born August 26, 1952) is an American puzzle creator and editor who is the crossword editor for The New York Times. He graduated from Indiana University with a degree in the invented field of enigmatology. After starting his career at Penny Press and Games magazine, he was hired by The New York Times in 1993.

  5. Browse and play any of the 40+ online puzzle games for free against the AI or against your friends. Enjoy challenging puzzle games such as Just Words, Letter Garden, Bubble Mouse Blast, Codeword ...

  6. David L. Hoyt - Wikipedia

    en.wikipedia.org/wiki/David_L._Hoyt

    The daily and the Sunday Jumble puzzles appear in more than 600 newspapers internationally and across the United States. [4] [5] [1] In 2002, Hoyt partnered with Jeff Knurek, Tribune Content Agency, and Hasbro to develop the Boggle BrainBuster syndicated daily puzzle. [10] [11]

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  8. Josh Wardle - Wikipedia

    en.wikipedia.org/wiki/Josh_Wardle

    First, Wardle shared the game with his family members before posting it on his website Powerlanguage.co.uk and making it widely available in October 2021. [7] The game had 90 players by 1 November, within a month of Wardle making it public. One month later the game had 300,000 daily players, which rose to two million by the following week. [13]

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