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  2. Innovation skill - Wikipedia

    en.wikipedia.org/wiki/Innovation_skill

    Innovation skills are practically the types of skills that allow individuals to become innovative in what they do. These are usually a combination of cognitive skills (e.g. the ability to think creatively and critically), behavioural skills (e.g. the ability to solve problems, to manage risk), functional skills (e.g. basic skills such as writing, reading and numeracy) and technical skills (e.g ...

  3. 70/20/10 model (learning and development) - Wikipedia

    en.wikipedia.org/wiki/70/20/10_Model_(Learning...

    The model may not reflect the changes in the market instigated by online technologies. For example, it does not reflect the recent focus on informal learning. [5] The 70:20:10 model is not prescriptive. Author and learning and development professional Andy Jefferson asserts it "is neither a scientific fact nor a recipe for how best to develop ...

  4. Educational robotics - Wikipedia

    en.wikipedia.org/wiki/Educational_robotics

    Social and personal skills can also be developed through educational robotics. [13] Using Lego Mindstorms NXT, schoolteachers were able to work with middle school aged children in order to develop programs and improve the children's social and personal skills. Additionally, problem solving skills and creativity were utilized through the ...

  5. Dreyfus model of skill acquisition - Wikipedia

    en.wikipedia.org/wiki/Dreyfus_model_of_skill...

    For example, Cézanne expanded the possibilities for the painting of form and perspective, Stephen Curry altered the style of play in basketball by making the 3-point shot central rather than marginal, and B.B. King transformed the space of possibilities in music by harnessing the previously marginal capacity of the electric guitar to sustain ...

  6. 21st century skills - Wikipedia

    en.wikipedia.org/wiki/21st_century_skills

    The skills and competencies considered "21st century skills" share common themes, based on the premise that effective learning, or deeper learning, requires a set of student educational outcomes that include acquisition of robust core academic content, higher-order thinking skills, and learning dispositions.

  7. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    The taxonomy divides learning objectives into three broad domains: cognitive (knowledge-based), affective (emotion-based), and psychomotor (action-based), each with a hierarchy of skills and abilities. These domains are used by educators to structure curricula, assessments, and teaching methods to foster different types of learning.

  8. Three Hours To Change Your Life - images.huffingtonpost.com

    images.huffingtonpost.com/2013-01-04-ThreeHours...

    Best Year Yet program over the years. By the end of the day we each set over a hundred goals. 1981 was definitely the best year yet for both of us --- we were married, ran three more marathons and each of us started a business, both of which are still going today. Still, we ended the year with a low “score” because the sheer number of

  9. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...