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  2. Innovation skill - Wikipedia

    en.wikipedia.org/wiki/Innovation_skill

    Innovation skills are practically the types of skills that allow individuals to become innovative in what they do. These are usually a combination of cognitive skills (e.g. the ability to think creatively and critically), behavioural skills (e.g. the ability to solve problems, to manage risk), functional skills (e.g. basic skills such as writing, reading and numeracy) and technical skills (e.g ...

  3. 21st century skills - Wikipedia

    en.wikipedia.org/wiki/21st_century_skills

    The skills and competencies considered "21st century skills" share common themes, based on the premise that effective learning, or deeper learning, requires a set of student educational outcomes that include acquisition of robust core academic content, higher-order thinking skills, and learning dispositions.

  4. STEAM education - Wikipedia

    en.wikipedia.org/wiki/STEAM_Education

    By Ohio statute, a STEAM school is designated as a type of STEM school. [8] In May of 2014, Rhode Island created the STEAM Now Coalition. [9] [10] In 2017, Nevada enacted legislation for the creation of a State Seal of STEM Program and a State Seal of STEAM Program. The STEAM seal is given to students who have "high level of proficiency in ...

  5. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    The taxonomy divides learning objectives into three broad domains: cognitive (knowledge-based), affective (emotion-based), and psychomotor (action-based), each with a hierarchy of skills and abilities. These domains are used by educators to structure curricula, assessments, and teaching methods to foster different types of learning.

  6. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  7. Learning sciences - Wikipedia

    en.wikipedia.org/wiki/Learning_sciences

    Learning sciences (LS) is the critical theoretical understanding of learning, [1] engagement in the design and implementation of learning innovations, and the improvement of instructional methodologies. LS research traditionally focuses on cognitive-psychological, social-psychological, cultural-psychological and critical theoretical foundations ...

  8. Curriculum - Wikipedia

    en.wikipedia.org/wiki/Curriculum

    Examples of school-sponsored extracurricular programs include sports, academic clubs, and performing arts. Community-based programs and activities may take place at a school after hours but are not linked directly to the school. Community-based programs frequently expand on the curriculum that was introduced in the classroom.

  9. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    Because of this, there was a clear disparity in student and school preparedness for digital education due, in large part, to a divide in digital skills and literacy that both the students and educators experienced. [74] For example, countries like Croatia had already begun work on digitalizing its schools countrywide.