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This is a list of best-selling game consoles by region. This page consists of countries in Asia, North America, Europe, and other regions, which all used different analog television color systems; these being NTSC, PAL and SECAM. PAL broadcast at 576i, in Europe and Asia.
Video games are rarely banned in Japan, and it holds the place as one of the top video game producers in the world. [179] However, for some games, usually western, they may edit or censor their games if they appear offensive to Japan; an example being the Japanese release of Fallout 3 .
Japan is generally a rainy country with high humidity. [1] Because of its wide range of latitude, [1] seasonal winds and different types of ocean currents, [citation needed] Japan has a variety of climates, with a latitude range of the inhabited islands from 24°N – 46°N, which is comparable to the range between Nova Scotia and The Bahamas in the east coast of North America. [1]
The shutting down of the current would also mean that warm water in the middle latitudes would get even warmer, potentially giving rise to more tropical storms and hurricanes.
In Japan, Korea and nearby areas (for example, Vladivostok, Russia), seasonal lag is stronger in summer than winter; the coldest month is January, while the warmest month is August, possibly due to enhanced cloud cover and rain during June into July (for example, the "tsuyu" rainy season in Japan or the "jangma" season in Korea over the same ...
The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality .
Sega Akihabara Building 2, known as GiGO until 2017, a former large 6 floor Sega game center on Chuo Dori, in front of the LAOX Aso-Bit-City in Akihabara, Tokyo, Japan, in 2006 Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the golden age of video games and the country is ...
However, Japan's video game sector remains a major industry. In 2014, Japan's consumer video game market grossed $9.6 billion, with $5.8 billion coming from mobile gaming. [201] By 2015, Japan had become the world's fourth-largest PC game market by revenue, behind only China, the United States, and South Korea. [202]