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By the end of the war, at least 450 officers were killed in fraggings; the U.S. military reported at least 600 U.S. soldiers killed in fragging incidents with another 1,400 dying under mysterious circumstances. [11] [12] Fragging statistics include only incidents involving explosives, most commonly grenades.
frag To kill or achieve a kill in a game against a player or non-player opponent. [66] See also gib. frame rate A measure of the rendering speed of a video game's graphics, typically in frames per second (FPS). frame-perfect An action that must be performed within a single frame for perfect execution. free look 1.
Frag, a DC Comics character, and member of The Blasters Frag (game) , a board game published by Steve Jackson Games, inspired by fragging in video games Frag (video gaming) , in deathmatch computer games, means to kill someone temporarily, originated from the military term
Team deathmatch mode in Red Eclipse.Two players on the red team confront two players from the blue team. Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters as many times as possible.
Grooved body of a Second World War-era U.S. Mk 2 grenade. The grooves covering the exterior of the grenade are used to aid in the gripping of the grenade when throwing. Diagram of S-mine in the delivery of steel ball fragments Internals of a AGM-114 Hellfire missile, showing its pre-cut fragmentation sleeve around a hollow shaped charge
The Mk 2 grenade (initially known as the Mk II), also nicknamed the Pineapple is a fragmentation-type anti-personnel hand grenade introduced by the U.S. armed forces in 1918. It was the standard issue anti-personnel grenade used during World War II , and also saw limited service in later conflicts, including the Korean War and Vietnam War .
The player controlling the Invaders must get six frags to win, [3] whereas the Marines must reach the exit to win. A "frag" is given to the Invaders if a Marine dies. When a Marine dies, it must respawn between eight and sixteen spaces from where it was killed. A common opinion is that the game is biased in favor of the Invaders - especially ...
The objective is to out-frag all opposing players. The player who achieves the frag limit first, wins. Suicidal kills reduce the frag count by one. Duel: A one versus one game mode. An addition to the gametype is that when respawning, the player can choose between two random spawnpoints. Typically shares maps with Showdown.