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  2. Category:Wii Wheel games - Wikipedia

    en.wikipedia.org/wiki/Category:Wii_Wheel_games

    This is a non-diffusing subcategory of Category:Wii games. It includes Wii games that can also be found in the parent category, or in diffusing subcategories of the parent. Games playable with the Wii Wheel .

  3. Sim racing wheel - Wikipedia

    en.wikipedia.org/wiki/Sim_racing_wheel

    A sim racing wheel is a control device for use in racing games, racing simulators, and driving simulators. They are usually packaged with a large paddle styled as a steering wheel , along with a set of pedals for the accelerator, brake, and clutch , as well as transmission controls .

  4. Xbox 360 Wireless Racing Wheel - Wikipedia

    en.wikipedia.org/wiki/Xbox_360_Wireless_Racing_Wheel

    The original limited edition of the force feedback wheel included a force-feedback capable version of the racing game Project Gotham Racing 3. This was discontinued in November 2007 when the price of the wheel was dropped to $99. The wheel was developed in conjunction with the video game Forza Motorsport 2.

  5. The Best PlayStation Racing Games For 2024 To Improve Sim ...

    www.aol.com/sim-racing-skills-next-level...

    F1 23. F1 23 continues the legacy of its predecessors, offering an authentic and thrilling Formula 1 racing experience for newcomers and experts alike. The game captures the intensity and ...

  6. List of racing video games - Wikipedia

    en.wikipedia.org/wiki/List_of_racing_video_games

    Dirt Track Racing: Ratbag Games: WizardWorks Software: WIN 2000 Dirt Track Racing 2: Ratbag Games: Ratbag Games: WIN 2002-09-01 Dirt Track Racing: Sprint Cars: Ratbag Games: WizardWorks: WIN 2000 Dirt Trax FX: Sculptured Software: Acclaim Entertainment: SNES 1995-06 Dirty Drivin' Specular Interactive: Raw Thrills: Arcade 2011 Disc Drivin ...

  7. Sim racing - Wikipedia

    en.wikipedia.org/wiki/Sim_racing

    Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.

  8. Direct-drive sim racing wheel - Wikipedia

    en.wikipedia.org/wiki/Direct-drive_sim_racing_wheel

    It is an example of human–computer interaction in driving simulators, racing simulators, and racing video games, and is an example of haptic technology. Direct-drive steering wheels typically differ from geared or belted sim racing wheels by being stronger (having more torque), and being able to more accurately reproduce details from the ...

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