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  2. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.

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  4. Copy-and-paste programming - Wikipedia

    en.wikipedia.org/wiki/Copy-and-paste_programming

    Copy-and-paste programming is often done by inexperienced or student programmers, who find the act of writing code from scratch difficult or irritating and prefer to search for a pre-written solution or partial solution they can use as a basis for their own problem solving. [1] (See also Cargo cult programming)

  5. Scratch - Wikipedia

    en.wikipedia.org/wiki/Scratch

    Scratch, a small amount of extra money; Old Scratch or Mr Scratch, a figure representing the devil; Scratch building, creation, from raw materials, of architectural scale models; Scratchcard (or scratch card, or scratcher), a small card with one or more areas containing concealed information which can be revealed by scratching off an opaque ...

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  7. Julie Andreyev - Wikipedia

    en.wikipedia.org/wiki/Julie_Andreyev

    For Scratch Theremin, Andreyev works with canine Tom using interactive software and a theremin to produce a collaborative improvisational interspecies performance. [10] The aim of the project is to advance methods of improvisation and active listening, proposing live audio soundscapes that mesh canine sounds with electroacoustic practice.

  8. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    FirstClass by SoftArc, used by the United Kingdom's Open University in the 1990s and 2000s to deliver online learning across Europe, was one of the earliest internet-based LMSs. [16] [17] The first fully-featured Learning Management System (LMS) was called EKKO, developed and released by Norway's NKI Distance Education Network in 1991. [18]

  9. Anima Anandkumar Accelerates Scientific Discovery with AI - AOL

    www.aol.com/news/anima-anandkumar-accelerates...

    And unlike traditional methods of simulating physical processes, which require immense computational resources to perform millions of calculations from scratch for each new prediction, these ...